Testing out Viewpoint with BeamNG.drive
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Uploaded by: ironcross32
Upload date: 8/8/2025
Description:
You can get Viewpoint from Nibble Nerds' site right here:
https://viewpoint.nibblenerds.com/
Uploaded by: ironcross32
Upload date: 8/8/2025
You can get Viewpoint from Nibble Nerds' site right here:
https://viewpoint.nibblenerds.com/
SweetDaddyRizz - 08/08/2025
Wow. AI is getting better and better.
KamiKitsune - 08/08/2025
bassed
Blindgoofball - 08/08/2025
Hey. It's Blindgoofball, the developer behind Viewpoint. After watching this, I had a few thoughts. First off, I noticed a lot of times you used Viewpoint in crowded UIs and it didn't always pick up what you want. In situations like this, I find that query mode is more efficient now that it can find UI elements. You can get it to pick up on things that it normally wouldn't, and it would likely find the vehicles if you asked it to. I was able to play clash of clans using similar techniques. I also think Viewpoint is best used in conjunction wit hNVDA's OCR, not on its own for best efficiency. I also like your idea of gettig positional audio at the location of the button. That's a cool idea.
bscross32 - 08/08/2025
I'll have to try querying for specific UI elements, but let's say I didn't know the options screen as well as I do, I wouldn't have any idea it's missing stuff. Still, i think this will come in handy big time in the tuning page. I might try that tomorrow.
It's definitely missing the position of some elements though, even on les crowded screens. An example from this recording would have been when I tried to click the spawn point and it failed to move the mouse and clicked the back butotn.
RealisticAudioDesign - 08/09/2025
I'd love to have beam ng drive as a vst or at least something like it. Hey have you tried view point with anything in reaper?