Coming Soon! Christmas Dash - An audio game where you take on the role of an elf delivering presents on Christmas Eve
Played 96 times No favorites
Uploaded by: tunmi13
Upload date: 12/13/2025
Description:
Oh no! Santa's fallen ill, and his sleigh is out of commission. With Christmas Eve upon us, someone needs to deliver the presents - and that someone is you.
You've been elected to deliver presents on foot. No other elf wishes to help. Why would they? They'd rather stay warm in the workshop making toys than run errands through the freezing snow. They'll leave that to you.
Your mission: run from house to house unnoticed, slip down chimneys, and place presents under Christmas trees - all without being seen. If word spreads that it's not Santa making deliveries this year, it's all over. The magic of Christmas depends on your stealth!
Athlon - 12/13/2025
that AI main menu music sounds really bad
tunmi13 - 12/13/2025
oh trust me, I know. It’s only temporary. Like I said, this is a concept, so I still need to adjust Sound.
jonnyboy1991 - 12/13/2025
How are you routing your speech so quickly. I've been looking for a more quicker way of doing this, however I been using profiles.
KamiKitsune - 12/13/2025
it's obs
Blindgoofball - 12/13/2025
This looks pretty cool as a concept. I look forward to trying this. I'd also like to see it expanded more, maybe eventually give the houses actual maps and make the npcs a little smarter, maybe. Nice idea.
tunmi13 - 12/13/2025
The houses are already maps drawn by the game. I just need to give them more tiles and walls. When you enter a house, the outside map is temporarily overlayed by the house's drawn map. Hence why the platform changes.
JeffB - 12/14/2025
Sounds cool I can't wait to play!
tunmi13 - 12/14/2025
Thanks.
albluc24 - 12/14/2025
Looking forward to play this! Why do you only give hints on stable houses? It seems like a scenario where they aren't really needed, whereas people with hearing issues might find them usefull on the more noisy unstable house. It might be nonsense as I don't have an earing loss.
tunmi13 - 12/14/2025
I thought that at first too. But the logic is that if you were given hints on unstable houses, you would easily be able to avoid detection and the downside of crashing in. The challenge is that stable houses already have the hints there because there's no creeks or damage, where as unstable ones are rusted and if you are not careful, you can easily go plunk.
jonnyboy1991 - 12/14/2025
All in all, looking forward to playing this.