showing off a rhythm heaven sound pack in rhythm rage (in development)

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Uploaded by: kamikitsune

Upload date: 10/4/2024

Description:

I've been working on and off for years on a project to recreate Rhythm Heaven for Windows without using emulators. While you can play Rhythm Heaven on emulators like MelonDS or Dolphin, I want to create a version without input lag or stuttering. I'm currently using the Rhythm Rage engine for this project. It's been a dream of mine to play Rhythm Heaven natively on Windows, and I'm committed to making it happen this time.
Of course, The rhythm rage syntax is a thing of nightmares, but as an Acquaintance of mine always says, cope and seethe.
thanks to @ kalahami for the rhythm ralli level. you did a really good job. Course, I can't get a perfect on the real game, so your is somehow easier? lmao

Comments

  • VIPPotato - 10/05/2024

    you left around 30 seconds of silence at the beginning of that file. I suggest you go to recording tab in properties and set the recording mode to unbounded. Anyway I can't wait to try this pack myself. I would just distribute it as a rhythm rage but with a modified sounds file so all sounds match those from rh, like counting points etc. It is possible since the game was open sourced as far as I remember.

  • KamiKitsune - 10/05/2024

    woops? not sure how that happened.
    as for Modifying the game, I am not sure if you noticed, But it has some menu sounds that it didn't have before, Like a second menu select sound, And a back sound.
    Anyone who's willing to go spelunking through that code Is insane. But anyway, I never had that much sanity to begin with.

  • VIPPotato - 10/06/2024

    yes, but you could also replace other sounds like counting points after a level to match those from rh in order to make it even more realistic. Digging in the code is another story, but would be cool to have it in nvgt.

  • KamiKitsune - 10/06/2024

    it would be yes. we will have to see. It might not be as hard as I thought. I'm going out today, so we will have to see.