bscross32's Profile

Usernameironcross32
Display Namebscross32
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BeamNG.drive Accessibility Mod Initial Release | Played 66 times | No favorites

Grab it here

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https://www.dropbox.com/scl/fi/et4hlabqenh92fp8x7v5r/BeamNG_Accessibility_Mod_Initial_Release.zip?rlkey=qd8o37kutsmeahxe9vr6abllv&dl=1

. The first part of the audio is a bit of an installation walkthrough, the rest is just a little demo.

Here's Your Reminder | Played 86 times | No favorites

Computers do EXACTLY what you tell them to do; nothing more, nothing les.

Rippler X | Played 53 times | No favorites

This is an open source plugin in spired by Chromophone 3, which I also own. Some aspects of this plugin aren't quite up to par with its god parent, but in some ways, it's comparable. Here's just a little demo.

I'm also doing this for unique little things to pop up in the quickfeed.

BeamNG Talks: Update | Played 34 times | No favorites

What's new:

  • Directions are automatically announced when you turn
  • F9 then C announces your coordinates in the world
  • F9 then A announces your pitch attitude and roll
  • Tones to indicate pitch and roll when they exceed a given threshold
    • buzzy tone in left or right ear represents roll
    • triangle waveform tone in center represents pitch

What's broken:

  • In Metric mode, speed is announced every 25mph, not every 25kph.
  • Sapi is working in the source code version, but broken when built with Nuitka

ToDo:

  • F9 then u to switch between imperial and metric mode (will not save to config file)
  • Timbre shift triangle waveform to indicate whether vehicle is pitching nose down or nose up
  • Add support for detecting low oil light

Notes:
I'm kind of at a stand still right now with the mod. There's more I'd like to do, and a lot more the BeamNG engine allows. There's plenty of things to hook onto, override, etc. in order to allow for more data. The problem is that the debug console is extremely busy, and doesn't OCR well at all. Further, to even load an extension into the game for testing requires writing a console command to the right console window. This means clicking a few buttons to switch it over to "ge" mode, which isn't doable given how information-dense the console is.

Unless I can find a way around this, there isn't much more I can do. Still, I think the mod is better than not having it.

BeamNG talks | Played 68 times | No favorites

Thanks to ChatGPT 5

Demonstrating how I do my daily injection | Played 80 times | No favorites

In this clip, I’ll demonstrate how I do my daily injection.
This is a medical clip, if you have problems with this, click off now.

Come Join EmpireMUD | Played 77 times | No favorites

Come and pledge to Wildthorn's Bounty. Empiremud.com 4000. Help us soak up the land with your greatness.

Jet Engine in Surge | Played 53 times | No favorites

It's kinda crude and could use more refinement, but meh.

Engine 3 With Surge | Played 59 times | No favorites

I love making sounds with Surge XT, but I have the musical ability of a potato, so I do things like this instead.

Engine 2 wWith Surge | Played 44 times | No favorites

I love making sounds with Surge XT, but I have the musical ability of a potato, so I do things like this instead.

Engine 1 with Surge | Played 49 times | No favorites

I love making sounds with Surge XT, but I have the musical ability of a potato, so I do things like this instead.